Who?

Heyo, I'm Nommiin! I'm a non-binary self-taught software and games programmer based in the United States! From indie releases to live-service titles, I've spent the last years learning numerous languages, engines, and tools to get the job done!
Check out my current and past work below, and feel free to get in touch!

Skills!

Works & Contributions!

videogame_asset Among Us by Innersloth (2021 - 2022, C#/ASP.net, Golang, TypeScript)

Junior backend programmer assisting in maintaining and updating the game server and matchmaker, handling deployment of game server updates, developing in-house support tooling

videogame_asset Forager by HopFrog (2019 - 2021, GML)

Lead programmer handling online multiplayer, porting assistance, bug fixes & reports, etc

videogame_asset Wonder Wickets by Rightstick Studios (2018, GML)

Assistant programmer handling online multiplayer, Steam Workshop integration, Discord Rich Presence integration, steganography-based level image exporting, optimizations, porting, tools, demo changes

videogame_asset RetroMania Wrestling by Retrosoft Studios (2021, GML)

Additional programming to prepare the game for unique platform, adjustment to user interface to scale to any resolution, assisted in Steamworks game configuration

build builder (2019 - 2020, JS)

A GMEdit plugin that allows for project compilation in-editor without the need of having the GMS 2 IDE open

videogame_asset luna (2020 - Current, C#)

A custom re-implementation of the GameMaker interpreter written in C#

videogame_asset minos (2019, GML)

A small scale clone of the popular game "Tetris" made in GameMaker Studio 2

videogame_asset Another Metroid 2 Remake (2016)

Prerelease play testing

See more on GitHub!

Contact Me!

Thanks for checking out my portfolio! If you'd like to get in touch about working with me then don't hesitate to reach out to me on Twitter or send me an email!