Who?
Heyo, I'm Nommiin! I'm a non-binary self-taught software and games programmer based in the United States! From indie releases to live-service titles, I've spent the last years learning numerous languages, engines, and tools to get the job done!
Check out my current and past work below, and feel free to get in touch!
Skills!
- Programming Languages
- C#
- Golang
- Typescript/JavaScript
- GameMaker Language
- Lua
- Python
- PHP
- Areas of Work
- Online Multiplayer
- Backend Systems
- Tools Development
- Kubernetes & Docker
- Optimizations
- Porting (Xbox One, Nintendo Switch)
- Steamworks SDK
- Reverse Engineering
Works & Contributions!
videogame_asset Among Us by Innersloth (2021 - 2022, C#/ASP.net, Golang, TypeScript)
Junior backend programmer assisting in maintaining and updating the game server and matchmaker, handling deployment of game server updates, developing in-house support tooling
videogame_asset Forager by HopFrog (2019 - 2021, GML)
Lead programmer handling online multiplayer, porting assistance, bug fixes & reports, etc
Assistant programmer handling online multiplayer, Steam Workshop integration, Discord Rich Presence integration, steganography-based level image exporting, optimizations, porting, tools, demo changes
videogame_asset RetroMania Wrestling by Retrosoft Studios (2021, GML)
Additional programming to prepare the game for unique platform, adjustment to user interface to scale to any resolution, assisted in Steamworks game configuration
A
GMEdit plugin that allows for project compilation in-editor without the need of having the GMS 2 IDE open
A custom re-implementation of the GameMaker interpreter written in C#
A small scale clone of the popular game "Tetris" made in GameMaker Studio 2
Prerelease play testing